Ollie is a hopeless romantic who can’t bring herself to say no. Driven by a desperate fear of disappointing anyone, she ends up agreeing to multiple dates, all scheduled for the same time and place: the Summer Festival.

In this diner dash-inspired game, you play as Kureiji Ollie as she is stuck in a bustling summer festival, juggling her attention to avoid breaking hearts. It becomes increasingly difficult to meet the endless demands, as more and more dates arrive over the course of the evening. How long can you keep it up before it all falls apart?

Team

Laxem: Design & Code (Core), Spritework

VernalUmbrella: Design & Code (Minigames, Menus), UI Styling

Luca Chūba: Audio

Tools & Assets

Made in Godot Game Engine 4.4

Pixeloid font by GGBotNet under OFL 1.1

Disclaimer

"hololive production" is a registered trademark of COVER Corp. This fan-made game complies with the COVER Derivative Works Guidelines, which can be found at https://hololivepro.com/terms/.

Updated 3 days ago
Published 7 days ago
StatusIn development
PlatformsHTML5
AuthorsLaxem, Luca Chuba, VernalUmbrella
GenreSimulation
Made withGodot
Tags2D, Casual, Fangame, Godot, hololive, Management, Pixel Art, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

Log in with itch.io to leave a comment.

this was super fun!!! certainly very hectic hahahahah it's hard pleasing all those girls, damnnnn

But I wanna make everyone happy

(+1)

Really fun :D I was hoping a standalone .exe is in this game's future. I'd love to be able to archive it in my personal games collection.

fun game, very hectic. i do wish there was some sort of indication of whether a stand was something to take to a date or a minigame you have to bring a date to.

i also have no idea how the spinning minigame works. it sort of just ended on its own on my first run, but on my second it did not work at all.

(1 edit)

The spinning minigame is just that, you just spin it until it's done. It's supposed to be the easiest minigame that doesn't have a fail state. But by "did not work at all" are you saying that there might be a bug there?

Edit: Found the bug. The spinning minigame doesn't work if you turn it counter-clockwise. We'll fix this with the next update!

I agree. We'll add something to distinguish between the two types of stands.