Ollie is a hopeless romantic who can’t bring herself to say no. Driven by a desperate fear of disappointing anyone, she ends up agreeing to multiple dates, all scheduled for the same time and place: the Summer Festival.

In this diner dash-inspired game, you play as Kureiji Ollie as she is stuck in a bustling summer festival, juggling her attention to avoid breaking hearts. It becomes increasingly difficult to meet the endless demands, as more and more dates arrive over the course of the evening. How long can you keep it up before it all falls apart?

Team

Laxem: Design & Code (Core), Spritework

VernalUmbrella: Design & Code (Minigames, Menus), UI Styling

Luca Chūba: Audio

Tools & Assets

Made in Godot Game Engine 4.4

Pixeloid font by GGBotNet under OFL 1.1

Disclaimer

"hololive production" is a registered trademark of COVER Corp. This fan-made game complies with the COVER Derivative Works Guidelines, which can be found at https://hololivepro.com/terms/.

Development log

Comments

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fun game! juggling everything gets really hectic haha. The fair setup is really cute too. 


Some of the elements I didn't quite understand at a glance (Ina being a void for picked up food [and her tooltip tangents to the top of the screen!], the goldfish minigame until doing it randomly~2 or so times, etc) but overall simple enough to pick up without too much of a hassle.

I agree with the other comment (and it seems to be being addressed) distinctifications between stands would be neat! It'd also be cute if the date had a little sprite popup by Ollie (instead of the little box) but that is obviously wayyy more work! Same sentiment with the minigames (the gradients actually made readability in some cases a little more difficult than otherwise, especially the number game!). A pause menu in game (both for settings and just to pause) might be neat too!

this was super fun!!! certainly very hectic hahahahah it's hard pleasing all those girls, damnnnn

But I wanna make everyone happy

(+1)

Really fun :D I was hoping a standalone .exe is in this game's future. I'd love to be able to archive it in my personal games collection.

fun game, very hectic. i do wish there was some sort of indication of whether a stand was something to take to a date or a minigame you have to bring a date to.

i also have no idea how the spinning minigame works. it sort of just ended on its own on my first run, but on my second it did not work at all.

(1 edit)

The spinning minigame is just that, you just spin it until it's done. It's supposed to be the easiest minigame that doesn't have a fail state. But by "did not work at all" are you saying that there might be a bug there?

Edit: Found the bug. The spinning minigame doesn't work if you turn it counter-clockwise. We'll fix this with the next update!

I agree. We'll add something to distinguish between the two types of stands.